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BLUEPRINTS

Focus

About Prueba

DESCRIPTION

I worked on multiple projects with Coding and Blueprints, mostly on the animation side. Making animation triggers on certain events and actions. The Blueprints below display a wide range of controls that were used in the Volcanewt Project

deciding the characters movement, speed, and flexibility. On the left is the event graph, in Red is a sequence made to determine the animation to play in accordance to player speed, in green is blueprints that determine the direction the player is facing, and in blue is a variety of animation notifs and triggers.

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